The Modules

FoolProof gives you a powerful tool to use with all your students. You can use the modules either in the classroom or as homework assignments. You can use one or all of FoolProof modules. When you assign modules as homework, and still monitor students' progress in real-time. As you'll see, students love the "diversionary" teaching method our modules employ. Your students will be engaged by FoolProof's youth-to-youth concept of teaching financial literacy.

The Modules

Select a Module:

1 2 3 4 4+ 5 5+

Module 1: When it Hits the Fan!

Core message: Your credit will rule your life.

  • Understanding You and your money.
  • Basic fundamentals of money and decision making.
  • Identify the role of money in your life.
  • Explore the common mistakes made with money.
  • Identify the consequences of being irresponsible with money, including the impact on job prospects.
  • Examine the real-life scary look at financial scams aimed at young people.
  • Identify the real-life potential dangers of poor decision-making regarding money.

Module 2: Breathing Without Air!

Core message: You are the only person who determines your credit.

  • Identify what a bad decision is using examples based on teenagers' common mistakes.
  • Explain what credit is.
  • Identify the role of credit in your life.
  • Identify what mistakes can be made with poor credit decisions.
  • Explain the importance of paying on time.
  • Explain the dangers of minimum payments.
  • Identify what a credit score is and identify the five factors that control credit score.
  • Identify and comprehend risk-based lending.

Module 3: Kick Some Buck!

Core message: Smart consumers critically evaluate marketing and advertising messages rather than simply accepting them.

  • Demonstrate personal responsibility when it comes to credit.
  • Identify the components of a credit score.
  • Separate fact from opinion when you evaluate products and services.
  • Critically evaluate fine print in marketing, advertising and promotion.
  • Identify predatory lending and how it may affect you now and in your future.
  • Explain consumerism and differentiate between your well-being and the corporate well-being.

Module 4: Road Trip!

Core message: Checking accounts and savings accounts are indispensable, powerful, and potentially dangerous tools.

  • Demonstrate how to use a checking and savings accounts.
  • Identify what a checking account is.
  • Practice using a checking account and debit card.
  • Compare and contrast debit cards and ATM cards.
  • Explore the features of automated financial services such as, electronic transfers and bill paying online.
  • Explain the importance of always knowing the true balance of your checking account.
  • Practice reconciling your bank statement.
  • Identify check holds and minimum balances.
  • Examine the various types of financial services and the differences between banks and credit unions.
  • Identify mistakes you can make with your checking account that could lead to bad credit.

Module 4 Homework: Junk in the Trunk!

Core message: Detailed interactive checking account module that allows your students practical guided practice using a checking account to be used after Module # 4 Road Trip.

Module 5: Sucker Punch!

Core message: Use credit cards very wisely or you will be hurt.

  • Select strategies to use in handling credit cards and debt.
  • Explain how credit cards and other unsecured loans work.
  • Identify and define credit, loan, annual percentage rate, interest and principal.
  • Explain the importance of timely payments.
  • Explain the grace period with credit cards.
  • Identify the dangers of financing long-term debt with credit cards.
  • Compare various credit card offers to identify the ramifications of making purchases with credit.
  • Compare and contrast financial institutions that offer credit cards.
  • Identify the consequences of going over your limit and paying late.
  • Explain how to manage credit responsibly.

Module 5 Homework: Boxing Practice

Core message: Detailed interactive credit card module that reinforces the curriculum in Module 6, Sucker Punch!

Suggested Class Time for FoolProof

Modules 1 through 5 require a minimum of about eleven 45-minute sessions in total. These times do not include any supplemental teaching you may do in conjunction with the modules.

A Nice Feature: Stop and Start

Some of your students will move quickly through the modules. Other students may require a lot more time. All the modules allow students to stop at any point and then pick up at that same point at another time. Students can even complete modules at home.

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